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Old Jul 21, 2009, 12:03 AM // 00:03   #1
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Default Should "Evade" be brought back?

o0o0o0o0o0o0!!!!
Anyone who has played Prophecies would most definitely know about this fancy little thing.
The things that used it before:
Lightning Reflexes, Dodge, Distortion, Ward Against Melee, Escape, ETC, ETC, ETC!!!!
There were some skills to counter this however:
Griffon's Sweep, and Sun and Moon Slash!!!!!! That's all I remember! Perhaps Wild Blow too....

If you want to actually see most of these skills as how they were before... look up the never-updated-guildwarsguru-skills-page!!!

Now since everything is only "block", some may argue that the system has become much simpler than before. Now there aren't skills that specialize in cutting down one of the two method of not getting hit. Now everything can be solved with an unblockable skill without worry of evading.

But didn't some people find evading fun and now think the current system is too simple? There had to be people that most disfavored the changes when their "block" skill can now be stopped with a skill that use to only stop "evade" before. Plus with the skill names, "evade" made more sense with things like Dodge, Escape, etc. Now they block with a "ting" sound?

Whatever, give your opinion, if you try to "burn" me... that's a waste of time.
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Old Jul 21, 2009, 12:46 AM // 00:46   #2
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I don't remember it even being taken out. Ah whatever it'll be, as long as i can play my game in peace.

/signed
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Old Jul 21, 2009, 01:01 AM // 01:01   #3
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I remember Evading. I loved it, and it made skills make since. Take "Dodge" for instance...when you dodge something, you aren't blocking it; you are evading.

I really wish it was never taken out.
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Old Jul 21, 2009, 01:04 AM // 01:04   #4
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Originally Posted by RedDog91 View Post
I remember Evading. I loved it, and it made skills make since. Take "Dodge" for instance...when you dodge something, you aren't blocking it; you are evading.

I really wish it was never taken out.
Evade is block basically, it wasn't needed at all.

WTB more skill balance for evade $never
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Old Jul 21, 2009, 01:05 AM // 01:05   #5
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Evade and dodge had the same effect - removing evade was an effort to simplify the game by removing an unnecessary mechanic.

I don't know if it actually improved gameplay by existing, or by being removed, though.
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Old Jul 21, 2009, 01:05 AM // 01:05   #6
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To be honest, I really don't see the point in bringing it back. Would it improve the game that much?
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Old Jul 21, 2009, 01:08 AM // 01:08   #7
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It's cute flavor-wise, but mechanically speaking splitting the "avoid attacks" mechanic into "block" and "evade", which were identical in 90% of real situations and annoying to deal with the remaining 10% of the time, was needlessly complicated. Also, a ton of "evade" skills were buffed greatly when the two were combined (because evade had been slightly stronger than block in certain situations); Lightning Reflexes in particular went from pretty crappy to a Ranger's best IAS.
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Old Jul 21, 2009, 01:10 AM // 01:10   #8
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Evade was so pointless that even folks who dedicate their lives to remembering stuff from the Prophecies days so as to better moan about the loss on forums had forgotten about it.
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Old Jul 21, 2009, 01:16 AM // 01:16   #9
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There's no reason to bring it back. It does the exact same as block, and overcomplicates skills. All this would do is nerf Sun and Moon Slash.
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Old Jul 21, 2009, 02:03 AM // 02:03   #10
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Man I remember that. Evade was countered by certain skills, and blocked was evaded by other skills.

But honestly, its the same thing, you don't get attacked.

I don't see a reason to bring it back.
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Old Jul 21, 2009, 02:23 AM // 02:23   #11
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Quote:
Originally Posted by gameshoes3003 View Post
If you want to actually see most of these skills as how they were before... look up the never-updated-guildwarsguru-skills-page!!!
lol

Ah, the good ol days... I was heartbroken when evasion was removed.

But yea, it's better this way.
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Old Jul 21, 2009, 02:31 AM // 02:31   #12
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it's fine the way it is now. especially with the extremely extended list of skills that exist now.
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Old Jul 21, 2009, 02:35 AM // 02:35   #13
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Evade is the exact same as block. All this is going to do is bring more unnecessary defense into the game. No, just no.
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Old Jul 21, 2009, 03:35 AM // 03:35   #14
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Originally Posted by Arkantos View Post
Evade is the exact same as block. All this is going to do is bring more unnecessary defense into the game. No, just no.
actually it wouldn't really offer any additional defense at all... blocking stacks exactly the same as evade would, and they'd simply make "cannot be blocked" into "cannot be blocked or evaded" it's pointless to do because it's just more work for no real need, and wouldn't change the game at all.
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Old Jul 21, 2009, 03:50 AM // 03:50   #15
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Irresistible blow was the only skill that actually had a noticeable difference between block and evade.

Irresistible (used on thumpers) every 3 seconds or faster under QZ would KD on Aegis chains creating heavy pressure, but would only deal damage in a Ward of Melee.

Of course the key is was. Irresistible blow has since fallen out of favor on hammer bars and thumpers have fallen out of favor entirely. Once upon a time there was a minor difference between block and evade, but they became all but indistinguishable even before evade was removed.
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Old Jul 21, 2009, 04:12 AM // 04:12   #16
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Quote:
Originally Posted by Daisuko View Post
actually it wouldn't really offer any additional defense at all... blocking stacks exactly the same as evade would, and they'd simply make "cannot be blocked" into "cannot be blocked or evaded" it's pointless to do because it's just more work for no real need, and wouldn't change the game at all.
No, it would add additional defenses, unless ANet changed every skill that cannot be blocked to cannot be blocked or evaded. In that case, it would be more pointless than it already is.
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Old Jul 21, 2009, 04:23 AM // 04:23   #17
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Quote:
Originally Posted by Reverend Dr View Post
Irresistible blow was the only skill that actually had a noticeable difference between block and evade.

Irresistible (used on thumpers) every 3 seconds or faster under QZ would KD on Aegis chains creating heavy pressure, but would only deal damage in a Ward of Melee.

Of course the key is was. Irresistible blow has since fallen out of favor on hammer bars and thumpers have fallen out of favor entirely. Once upon a time there was a minor difference between block and evade, but they became all but indistinguishable even before evade was removed.
Sun and Moon Slash got a major buff with this.

In any case, it was a good change, there are enough game mechanics as it is.
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Old Jul 21, 2009, 06:05 AM // 06:05   #18
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It was nice for flavour but bad for balance. Theres enough melee hate around nowadays as it is; we don't need evade to further screw us up.
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Old Jul 21, 2009, 09:31 AM // 09:31   #19
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I loved the dual blocking idea. Yes, please bring it back. Don't favor the whiners who got it removed!

Pfft at melee hate, this is beneficial more for attackers than non-attackers since it's only attacker professions that used Evade!

Though I do see the point in Arkantos' argument (though I don't think it would add in "too much defense"), I still say /signed.

An idea to counter the "too much defense" argument - make blocking and evading mutually exclusive. If you have a block fail, you cannot evade, if you have an evade fail, you cannot block. Basically, if you have both a block and an evade up, whichever would be triggered first must be a success or else you get hit anyways. Thus making having both evade and blocking at the same time pointless.

Along with that, add some "cannot be evaded" to some skills and change some "unblockable" to "cannot be evaded" (for instance, add that on quick shot, which isn't unblockable atm - and change sun and moon slash to what it was)

That's my say. And to those who disagree with me - there is a reason I do not balance skills.
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Old Jul 21, 2009, 10:21 AM // 10:21   #20
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I don't miss it, and I say it as a Ranger primary.

I did think "what about Sun and Moon Slash?!" at first, but then it passed.
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